
PuzzleDot - v0.1
This is an early version of a puzzle game engine I've started making with Godot.
My goal is for it to be usable both on its own and as godot add-on.
Everything is subject to change
This project is heavily inspired by the awesome Puzzlescript engine (and its variations, most notably, Ps+ and PsNext). Go give them some love.
Game controls:
- Arrows = Movement
- Z = undo
- R = restart
Why an engine ?
I really like block pushers puzzle games, and, as much as I love Puzzlescript, it is quite a bit clunky and tedious to push the engine to produce modern looking games.
With PuzzleDot, I hope to achieve something similar where game possibilities are endless, but with a frsh coat of ease thanks to Godot.
Which would include: easier animated sprites, animations in general, shaders, Steam integration and more.
What's next ?
Right now the engine is quite limited, only allowing sokoban-likes. I wil lhopefully add more behaviours and win conditions in the following weeks, now that the base is ready.
Bugs and limitations :
- Deleting blocks that are used in levels might is untested
- Only win condition is "is_pressed" for pressable blocks and you must type that manually
- In the downloaded version, deleting sprites on disk after they are used is untested
- Renaming games with names that already exist might cause an override of the other game



Comments
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Cool stuff. Would you be able to share/sell the Godot files at some point? My preferred type of Block pushing game is Goof Troop. Maybe this type of tool would also be expandable to make more complex tile-based puzzle games like Dungeon & Puzzles.
Yeah yeah I intend to open-source the project when it's mature enough
I hope it'll become deep enough for things like goof troop and Dungeon & Puzzles !