
PuzzleDot - v0.1
This is an early version of a puzzle game engine I've started making with Godot.
My goal is for it to be usable both on its own and as godot add-on.
Everything is subject to change
This project is heavily inspired by the awesome Puzzlescript engine (and its variations, most notably, Ps+ and PsNext). Go give them some love.
Game controls:
- Arrows = Movement
- Z = undo
- R = restart
Why an engine ?
I really like block pushers puzzle games, and, as much as I love Puzzlescript, it is quite a bit clunky and tedious to push the engine to produce modern looking games.
With PuzzleDot, I hope to achieve something similar where game possibilities are endless, but with a frsh coat of ease thanks to Godot.
Which would include: easier animated sprites, animations in general, shaders, Steam integration and more.
What's next ?
Right now the engine is quite limited, only allowing sokoban-likes. I wil lhopefully add more behaviours and win conditions in the following weeks, now that the base is ready.
Bugs and limitations :
- Deleting blocks that are used in levels might is untested
- Only win condition is "is_pressed" for pressable blocks and you must type that manually
- In the downloaded version, deleting sprites on disk after they are used is untested
- Renaming games with names that already exist might cause an override of the other game



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