This is an early version of a puzzle game engine I've started making with Godot.

My goal is for it to be usable both on its own and as godot add-on.

Everything is subject to change

This project is heavily inspired by the awesome Puzzlescript engine (and its variations, most notably, Ps+ and PsNext). Go give them some love.


Game controls:

  • Arrows = Movement
  • Z = undo
  • R = restart


Why an engine ?

I really like block pushers puzzle games, and, as much as I love Puzzlescript, it is quite a bit clunky and tedious to push the engine to produce  modern looking games.

With PuzzleDot, I hope to achieve something similar where game possibilities are endless, but with a frsh coat of ease thanks to Godot.

Which would include: easier animated sprites, animations in general, shaders, Steam integration and more.


What's next ?

Right now the engine is quite limited, only allowing sokoban-likes. I wil lhopefully add more behaviours and win conditions in the following weeks, now that the base is ready.


Bugs and limitations :

  • Deleting blocks that are used in levels might is untested
  • Only win condition is  "is_pressed" for pressable blocks and you must type that manually
  • In the downloaded version, deleting sprites on disk after they are used is untested
  • Renaming games with names that already exist might cause an override of the other game
Updated 1 day ago
Published 2 days ago
StatusPrototype
CategoryTool
PlatformsHTML5, Windows
Authorpotomax
ContentNo generative AI was used

Download

Download
puzzledot.exe 105 MB

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